Review
Paper “ Identifies in the Future Internet of Things “
A. Background
The internet is a network can connect
computers throughout the world. in this modern era, almost everyone uses the
internet because it can support the activities and employment, especially in
the case of long-distance communication because the Internet is formed by
millions of computers connected to each other from around the world, then the
data are in the internet inherently unsafe. If the data in the
Internet can be accessed by anyone, then there is a possibility of some users
who intend to break into or damage data. for that internet users need to pay
attention to Internet safety.
B. Purpose
1. For
the reader to understand the security in the Internet
2. For
the reader to be more careful in using the internet
C.
Result and
Description
The Internet is generally
very useful for the community, but on the other hand there are some security
and privacy issues in its communication and services. Such as when entering
data or personal identity to the internet which may be accessible to other users.
Although it has emerged notification about the discrepancy certificate, but
ignored by users. This paper also talks about identinet, where identity is in
the communication endpoint that represent entities of all types including
people, hardware, software. The identinet has the potential to bring back the
lost privacy security. Besides discussing about shadows pointing digital entity
concept using a service, node, in certain contexts.
In the world of the internet
there are stakeholders among which users of Internet services, legal entities,
as well as internet service providers which all three are interconnected. Internet
service providers would to provide the best service to Internet users. Therefore
they require a legal entity to protect the security and provide a sense of
comfort for users of Internet services
A virtual identity is a sub-set of digital
information about the user. User
may have more than one virtual identity to use the internet service. The impact of the
internet of things depicts a world where people are surrounded by machines that
communicate with each other and can memunghkinkan people to interact with the
digital world.
We observe increasing requirements on
ease of use of networks and services while maintaining privacy, and a
proliferating number of “endpoints” including sensor clouds and of new networks
types, such as vehicular networks. To solve the ensuing problems, this paper
has proposed using identities, more precisely virtual identities, as
representations of entities of all kinds as the end points of communication. It
also proposes using digital shadows that represent projections of the entities
involved in a communication use or in sessions. Future work will need
to ensure that privacy needs of users and governmental requirements on handling
data are met. The increased ease of use and improved flexibility to support new
services and means of access in a dynamic and collaborative environment must be
matched with an increased support for privacy protection if the solution is to
be accepted.
Source: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.657.3722&rep=rep1&type=pdf